I am still working on elements for installing on dark green walls. I have two now.
My identically shaped elements based off the same reference icon or image typically are interchangeable, with minor and likely non-apparent differences inherent in being individually cut. But in this case, since I am building the interior color blocks, the elements differ and will differ in which parts of each will blend into the wall.
Once made, the first element existed, and I chose not to ignore it as I made the second element. Although I visually laid out the second with the first in mind, as I filled in areas with pieces, I moved the second form out of my line of sight to the first, relying on memory of the visual decisions I made to loosen the bias the identity of the first element had on the second.
With the elements created, I will play with different orientations and interactions.
UPDATE: The walls were not nearly the near Hunters green shade they took on in my head: they were a much grayer green, especially under the track lighting. The net result was less fading into the wall than imagined in the making of the pieces but still a demarkation of the dark areas as part of the darker complex of the wall compared to the lighter or brightly hued areas.
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